We built a puzzle game about noticing the one thing that's wrong
There's a specific kind of satisfaction in noticing something is wrong before you can explain why. You're looking at a grid of geometric shapes. Each one appears identical. But one isn't — something in the rotation, the scale, the position is fractionally off. The moment you see it, you can't unsee it. That's the experience we were after when we built Off By One. Most puzzle games ask you to be fast, or to remember things, or to react. We wanted to build something that rewarded sustained attenti
