RFC 10015: Deprecating Obsolete Key Exchange Methods in TLS 1.2 and DTLS 1.2
Article URL: https://www.rfc-editor.org/rfc/rfc10015.html Comments URL: https://news.ycombinator.com/item?id=49139711 Points: 2 # Comments: 0
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Article URL: https://www.rfc-editor.org/rfc/rfc10015.html Comments URL: https://news.ycombinator.com/item?id=49139711 Points: 2 # Comments: 0
I might need to hop on a 2018 mac for some dev work, so just curious what those still on it think about it. Are there major roadblocks, or you mostly fine once you get your code editor/remote ssh? Comments URL: https://news.ycombinator.com/item?id=49139703 Points: 1 # Comments: 0
Article URL: https://moores.samaltman.com/ Comments URL: https://news.ycombinator.com/item?id=49139699 Points: 2 # Comments: 0
Article URL: https://en.wikipedia.org/wiki/Nomophobia Comments URL: https://news.ycombinator.com/item?id=49139683 Points: 1 # Comments: 1
Article URL: https://github.com/etoxin/surface Comments URL: https://news.ycombinator.com/item?id=49139666 Points: 2 # Comments: 1
Picture this: your 2D game started clean, a few sprites here and there. Fast forward a few months and you've got a folder with 200+ individual PNGs, load times are dragging, and animations are choppy. Sound familiar? There's a decades-old fix for this, and it's still the industry standard in 2026: sprite sheets. Instead of loading a separate file for every frame, tile, or UI element, you pack them all into one texture. Your engine reads a single image instead of hundreds — and that one change ri
Article URL: https://www.youtube.com/watch?v=dRIjYHVh5kI Comments URL: https://news.ycombinator.com/item?id=49139638 Points: 3 # Comments: 3
Article URL: https://analogue.press/p/a-taxonomy-of-r-and-d-orgs Comments URL: https://news.ycombinator.com/item?id=49139614 Points: 2 # Comments: 0
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